Wasco Youtube Trailer

Wasco Body

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Testing UI and font sizes for multiple resolutions in Unity

Hey y'all! Just got back from a short and rejuvenating vacation in Istanbul. Let's jump right back in:

I'm still churning the previously posted list of things to polish. Today I was able to resolve an issue with the fonts being too small to read. I added a FontManager.cs that retains references regarding all Text components and updates the font size with respect to the device resolution.

I'm using a Unity package called xARM and I %200 recommend it to everyone who's aiming to release their project on multiple platforms or platforms that come with multiple resolutions. It makes testing for variuos resolutions a piece of cake. You can check it out below. (To be clear I've been using their package for a while and I don't even know the guy or guys behind it. Just sharing a tool I like.)


Now I go back to work!
Tunc

May 10-16 Vacation

Hi there,

I'm taking a small break after a productive term of development with Wasco. I'll be back pretty soon and continue from where I left off. Remember, if you can afford to take a break and relax, by all means, do it. Game development is a long marathon. Do not burn out and do not believe the bullshit tales of permanent crunch and how important it is that you only do game development and nothing else.

See you soon!
Tunc

What happens after a feature freeze with Wasco?

Wasco reached the end of all of its features faster than expected and that's always a situation a dev can welcome wholeheartedly. Long story short in the last few days the code for Persistency, which helps players switch between scenes without losing their progression, and Saving-Loading the game was finished. Yesterday I uploaded a build to our closed beta test group. It's happening.

Closed beta testing has started! 
(This awesome .gif is from Gravity Falls.)

Now, here's a list of all the things I need to do before we can call the development somewhat more complete. This list is obviously not final. Things will creep up and will be added here.
  1. Some of our music has been taken from an unknown source. I need to find the source of the music and make sure we can use it before releasing the game.
  2. Find and add sound effects for bumping into walls and attacking enemies.
  3. Finish setting up the initial waste area.
  4. Fix the missing art problem with the hub area.
  5. Setup the missing two waste areas.
  6. Finish writing the flavor text for picking up items.
  7. Create and add all the props.
  8. Re-create the missing indoors areas.
  9. Balance combat elements.
  10. Add enemy picture to the combat state.
  11. Create the missing artwork for the two waste areas.
  12. Create the final cinematic sequence for the game.
  13. Fix the issue with resizing the font.
  14. Visit all scenes and format the hierarchy and naming of all interactable objects.
  15. Visit all item prefabs and update the scripts with necessary data.
  16. Update Wasco's spritesheet with colors.
  17. Make Wasco's sprite animate when he walks.
  18. Controls aren't as responsive as they should be. This needs fixing.
  19. Fix the scaling issue where Wasco and the NPC don't have matching size pixels.
  20. ...
While these are being fixed I'll be making newer builds for the testing group. This way we may get some feedback on other broken things. (This list unfortunately doesn't include last blog post's list. That list had all the marketing stuff on it.)

While I fix these there will be various bugs and issues coming up. I will remember other things I've forgotten and add here.

It's time to get to work and thanks for reading!
Tunc

Roadmap Update - Almost There!

It has been somewhat difficult to write a blog post for the last three weeks because Wasco reached a stage in development where everything seems within reach yet never quite there.


Last month Wasco gained the following main features and more:
  • Combat
  • Levelling
  • NPC dialogues
  • Quests
  • Music
Now the development is nearing the end of all main features and requires debugging and polishing and then we are done. I have one main feature I need to finish which is persistency. After that the game is done and ready to ship!

...
...
...

(Image taken from here.)

SIKE!

You fool. How can you believe any of this bullshit?

Things are just getting started and Wasco requires the following and MORE...
  • A presskit.
  • A website.
  • A trailer.
  • Replacements for placeholder artwork.
  • PR gifs and screenshots.
  • Hunting for publishers.
I'll have to get things rolling and take care of this stuff. See you on the next post!