Wasco Youtube Trailer

Wasco Body

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A failing twitter strategy for Wasco

The aim of the twitter account @WascoGame is simple: Build a follower base of prospective players that are likely to purchase, play and enjoy Wasco when it's out.

What have I done so far?

Since mid February I've been making various Tweets. I have a total of 21 tweets.
  1. Continuous: These tweets are once or twice a week.
  2. Contain visuals: Tweets always include an image or a gif of the game or something relevant. 
  3. Relevant to progress: Tweets are about blog posts, gifs of gameplay or screenshots of development.
Outcome:
  1. No change in follower base. 
  2. Only a handful of friends are following the twitter account. 
  3. Retweets and likes are stuck at the count of ten and there's no acceleration in gaining attention.
What advice do I hear most?
  1. Create posts that compel users to engage.
  2. Don't post developer content. Developer content is for developers. You should post things players may be interested in.
  3. Post a lot of gifs.
  4. Your game isn't pretty. Make it prettier. 
  5. Find the hook of your game, and focus on this.
Let's see if we can follow these advice and grow the user-base for Wasco a little bit.

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